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๐—œ๐˜โ€™๐˜€ ๐—” ๐—–๐—น๐—ผ๐˜„๐—ป๐˜€ ๐——๐˜‚๐—ป๐—ด๐—ฒ๐—ผ๐—ป โ€“ ๐— ๐˜† ๐—™๐—ถ๐—ฟ๐˜€๐˜ ๐—š๐—ฎ๐—บ๐—ฒ ๐——๐—ฒ๐˜ƒ ๐—ฃ๐—ฟ๐—ผ๐—ท๐—ฒ๐—ฐ๐˜

Project type

Game Development / Learning Project

Date

November 2023

Location

Wolverhampton

Itโ€™s A Clowns Dungeon is a simple first-person horror shooter and my first-ever game development project. Set in a dark dungeon filled with eerie, hostile clowns, the game was created as part of my initial learning experience in game development. The goal was to experiment with core mechanics such as basic enemy ๐—”๐—œ, a player health system, and navigation within a ๐Ÿฏ๐—— environment.

Developed in ๐—จ๐—ป๐—ถ๐˜๐˜†, I structured the project using modular architecture to keep assets and scripts organized. I also implemented version control, creating prototypes to track progress and troubleshoot issues. While I successfully built essential gameplay elements, I faced challenges such as underestimating development time, inadequate testing, and scope creep, which led to an unfinished state. Despite these difficulties, this project served as a valuable learning experience, teaching me important lessons about time management, testing, and the importance of maintaining focus on core game mechanics.

This project marks the beginning of my journey into game development, providing foundational skills that I will apply to future projects.

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