Hazard Perception VR Game Release for My University Dissertation
- Jack Morgan
- Dec 4, 2024
- 2 min read
Introduction
I’m excited to announce the release of Hazard Perception VR, a project that marks a significant milestone in my university journey. Developed as part of my dissertation, this educational virtual reality game aims to help learner drivers improve their hazard perception skills on the road. It’s a project that combines my passion for VR development with my desire to create something both engaging and educational.
The Vision Behind Hazard Perception VR
The core objective of Hazard Perception VR is to provide a safe, immersive environment for learners to practice and refine their ability to spot potential hazards while driving. The game is designed to simulate real-world driving scenarios, with dynamic interactions and a variety of traffic situations to challenge players.
What’s Inside the Game
The game features several levels with increasing difficulty, designed to mirror the types of hazards drivers might encounter in real life. Players will navigate different environments, from quiet rural roads to bustling city streets, while learning to identify risks and react accordingly.
Technologies Used
I used Unity to bring this project to life, leveraging the power of the Universal Rendering Pipeline (URP) for high-quality visuals. Additionally, OpenXR was integrated for cross-platform compatibility, targeting devices such as the Meta Quest 2 and Quest 3. The project also includes interactive cutscenes, a dynamic audio system, and realistic terrain design.
Conclusion
Hazard Perception VR represents a crucial step in my growth as a developer. It blends my skills in VR development with my goal of creating meaningful educational experiences. I’m excited to share this project and hope it can make a real impact in helping learner drivers build their skills and confidence behind the wheel.
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